It’s ninja time: My Diablo 3 melee demon hunter build

I know I’ve said this before, but honestly, I think the biggest chunk of Diablo 3’s replay value comes from the seasons it regularly runs.

Back for my first season, I picked a demon hunter to play.

I absolutely loved it; I could stay out of the way, doing damage from afar and slowly accumulating a totally badass suit that nearly made me invincible. You know, when I had turrets up.

For the second season, I fell for the newness and intrigue of the then-recently-released necromancer. I struggled to figure it out, and ended up a little disenchanted. So the next time we booted up Diablo 3?

I gravitated back to my comfort zone, the demon hunter.

Except it wasn’t as comforting as I’d expected.

That season, the set they were giving away was the Shadow’s Mantle. I like to test out the abilities favoured by the season sets before I get the whole thing (you know, so I’m not a super squishy level 70 noob), so I looked it up.

It’s the only set for the demon hunter that’s designed for melee combat, which kind of blew my mind because I didn’t know you could even do that.

I was hesitant at first, sticking to my traditional build throughout most of the story. I even stuck to it after I’d gotten the set.

But that would soon change.

Maybe five minutes after I’d gotten the full set, fate (or, more likely, Kadala) decided to have a little fun with me.

It quickly delivered Karlei’s Point, one of two legendary daggers for demon hunters (and the one that works best with the Shadow’s Mantle set), right into my lap via that ever-fickle merchant. So I figured it was time to do some research into melee builds.

It only took one boss fight with my new build and set to show me what I’d been missing.

For reference: The Shadow’s Mantle set increases overall damage by 1,200% just for equipping a melee weapon.

And when you have all six items from the set? Well, that gives Impale an additional 50,000% weapon damage to the first thing it hits.

That stacks with the 344% additional Impale damage from Karlei’s Point (which now seems just laughable), and the power from the Holy Point Shot quiver (which throws three knives instead of one for Impale, all of which are affected by the rune).

Yep.

I was one-shotting Torment VII rift guardians.

The only weakness I’ve found for the build so far? Reflect damage. I almost died to it once, so now I always check before I Impale.

In case you were curious, here's the full build:

Actives:

Button Skill Rune
x
Any rune
R2
Twin Chakrams
Spitfire Sentry
Trail of Cinders
Ricochet
R1
Side Cannons

Passives:

Powers:

  • Spines of Seething Hatred (causes Chakrams to generate Hatred, also very broken)
  • Death Watch Mantle
  • Band of Hollow Whispers

Gear slots:

Slot Item Gems
Main hand
Karlei's Point
Flawless Royal Ruby
Off-hand
Holy Point Shot
Head
The Shadow's Mask
Flawless Royal Amethyst
Body
The Shadow's Bane
Flawless Royal Emerald
2 Flawless Royal Diamond
Shoulders
The Shadow's Burden
Hands
The Shadow's Grasp
Belt
Harrington Waistguard
Legs
The Shadow's Coil
2 Flawless Royal Emerald
Feet
The Shadow's Heels
Neck
Rakoff's Glass of Life
Wrists
Wraps of Clarity
Ring
Krede's Flame
Ring
Aurora Resilience
Rank 22 Moratorium

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